Mohammed Abdulrauf
لدي اهتمام وخبرة بعدة مجالات ابرزها المونتاج وكتابة المراجعات والتصوير والالعاب والرياضة احب التقنية والكمبيوتر وتركيبه وتطويره واحاول تطوير نفسي في هذه المجالات
AMD has stated that AI will be used for both frame creation and frame interpolation in its next FidelityFX Super Resolution 4 (FSR 4.0) graphics upscaling solution, according to Tom’s Hardware. According to AMD’s senior vice president and general manager of the Computing and Graphics Business Group, Jack Huynh, this change represents a major departure from the company’s prior analytical-based methodologies. First and foremost, FSR4 aims to tackle the enduring problem of battery life in portable gaming consoles. “I need to play a Wukong for three hours, not 60 minutes,” Huynh said, emphasizing the need of prolonged gaming. AMD has spent over a year developing AI-based upscaling methods in order to do this. Recall that temporal upscaling was utilized in FSR 2.0, spatial upscaling was used in FSR 1.0, and optional frame generation was used in FSR 3.0.
Although the original focus of FSR4 was on handheld devices, AMD’s efforts to provide open-source, architecture-neutral algorithms point to further potential uses. FSR4 may also assist desktop and laptop users by being interoperable with a broad variety of GPU solutions, including non-handheld devices. AMD’s use of AI-based technology places it in line with rivals like as Intel, whose XeSS technology employs comparable strategies, and NVIDIA, whose DLSS solution. FSR4 hasn’t been given a release date yet, but its year-long development hints it might be almost finished. But just like with earlier upscaling methods, it might take some time for games to embrace it widely after it is released.
لدي اهتمام وخبرة بعدة مجالات ابرزها المونتاج وكتابة المراجعات والتصوير والالعاب والرياضة احب التقنية والكمبيوتر وتركيبه وتطويره واحاول تطوير نفسي في هذه المجالات