Intel’s Raja Koduri Teases Xe HPG Mesh Shading in Action, A Hint at DirectX 12 Ultimate Readiness?
Intel’s head for architecture, software, and graphics divisions, Raja Koduri, on Wednesday (10/02) teased a Xe HPG discrete GPU prototype running the upcoming 3DMark DirectX 12 Mesh Shaders feature test. Mesh Shaders are one of the four key features for graphics solutions to achieve the DirectX 12 Ultimate logo readiness,...