Release of AMD Software Adrenalin 23.10.1 WHQL

Release of AMD Software Adrenalin 23.10.1 WHQL

The most recent AMD Software Adrenalin drivers were made available by AMD today. The optimization for “Lords of the Fallen” and “Assassin’s Creed Mirage” is added in version 23.10.1 WHQL. Additionally, the drivers add Radeon AntiLag+ support for “Counter Strike 2.” One of the problems resolved with this update is...

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Release of AMD Software Adrenalin 23.8.1 WHQL

Release of AMD Software Adrenalin 23.8.1 WHQL

The newest AMD Adrenalin driver, version 23.8.1 WHQL, adds support for the game Immortals of Aveum and fixes a number of issues, including high idle power when using multi-display configurations with mixed high-resolution and high refresh rate on Radeon RX 7000 series GPUs when variable refresh rate is enabled, performance...

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AMD Software Adrenalin 23.3.2 WHQL Released

AMD Software Adrenalin 23.3.2 WHQL Released

The most recent Adrenalin drivers from AMD were released today. The Last of Us: Part 1 and “Resident Evil 4” Remake optimizations are included in version 23.3.2 WHQL, which also adds support for a few brand-new Vulkan API extensions. An application crash noticed with “Uncharted: Legacy of Thieves” Collection on...

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Adrenalin Edition 23.3.1 WHQL GPU drivers are released by AMD.

Adrenalin Edition 23.3.1 WHQL GPU drivers are released by AMD.

The most recent Adrenalin drivers for Radeon graphics cards have been released by AMD. The most recent Adrenalin 23.3.1 WHQL drivers include numerous upgrades and support for the video games Wo Long: Fallen Dynasty and Halo Infinite Ray Tracing Update. Support for these games dates back to RX 400. Most...

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High CPU Usage Is Caused by a Problem in NVIDIA Game Ready Driver 531.18

High CPU Usage Is Caused by a Problem in NVIDIA Game Ready Driver 531.18

After closing a game, the CPU use of the NVIDIA Display Container process can increase by as much as 15%, according to a new problem that was included in last week’s update of NVIDIA’s Game Ready Driver. The bug was just acknowledged by NVIDIA and given the bug track ID...

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