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Beyond Cyberpunk 2077 and Call of Duty: More Love for NVIDIA RTX

Activision has made a number of feature announcements for the RTX ecosystem, and NVIDIA is commemorating 500 games and apps that are a part of the ecosystem. First off, on December 6th, Call of Duty: Warzone Season 1: Urzikstan will launch with support for DLSS 3 Frame Generation. Starting on December 6th, Call of Duty: Modern Warfare III will have full ray tracing and the DLSS 3.5 Ray Reconstruction feature available in all online multiplayer lobby areas.

This week sees the release of Cyberpunk 2077 Ultimate Edition by CD Projekt Red, which features improved ray tracing and DLSS support with Update 2.1 (available to players of both the Ultimate and Standard editions). Ray Tracing: Overdrive mode is one example of this, as it ends preview feature status. This results in even more ray traced surfaces being added. These make use of Opacity Micromaps and Shader Execution Reordering for NVIDIA RTX 40-series GPUs. Reservoir-based Spatiotemporal Importance Resampling Global Illumination (ReSTIR GI) is another significant improvement to the game’s global illumination. Last but not least, Cyberpunk 2077 now fully utilizes NVIDIA RTX 40-series “Ada” and 30-series “Ampere” GPUs for DLSS 3.5 Ray Reconstruction, which significantly raises the quality of ray traced elements like reflections when supersampling is enabled.

Mohammed Abdulrauf

لدي اهتمام وخبرة بعدة مجالات ابرزها المونتاج وكتابة المراجعات والتصوير والالعاب والرياضة احب التقنية والكمبيوتر وتركيبه وتطويره واحاول تطوير نفسي في هذه المجالات

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