Mohammed Abdulrauf
لدي اهتمام وخبرة بعدة مجالات ابرزها المونتاج وكتابة المراجعات والتصوير والالعاب والرياضة احب التقنية والكمبيوتر وتركيبه وتطويره واحاول تطوير نفسي في هذه المجالات
Through its GPUOpen initiative, AMD announced on Thursday the first release of the FidelityFX Super Resolution 3 (FSR 3) source code. The company recently created a GitHub repository for the FSR 3 source code, which is available to game developers worldwide. This contains the source code for both the FSR 3 Unreal Engine 5 plugin and the full DirectX 12 source. Along with it, the company published a wealth of documentation to assist developers in better understanding FSR 3’s internal workings and incorporating it into their games and applications. Along with this news, AMD revealed support for FSR 3 for even more upcoming and new games, such as “Black Myth: Wukong,” the three most recent entries in the “Warhammer” series, which also includes “Starfield,” “Pax Dei,” and “Crimson Desert.”
لدي اهتمام وخبرة بعدة مجالات ابرزها المونتاج وكتابة المراجعات والتصوير والالعاب والرياضة احب التقنية والكمبيوتر وتركيبه وتطويره واحاول تطوير نفسي في هذه المجالات